Spellcasting. The Underling is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +5 to hit with spell attacks). The Underling has following All Class spells prepared:
Cantrips (at will): Fire Bolt, Create Bonfire
1st level (5 slots): Burning Hands, Chromatic Orb, Hellish Rebuke
2nd level (4 slots): Aganazzar's Scorcher, Flaming Sphere, Scorching Ray
3rd level (3 slots): Fireball, Melf's Minute Meteors
Teleport. Can Teleport up to 30 feet as an action.
Teleport. Can teleport up to 30 feet away as a reaction.
Description
Short cloaked faceless humanoids.
Lair and Lair Actions
Equin's Castle
Lair Actions
On initiative count 15 (losing initiative ties), the Underling takes a lair action to cause one of the following effects; the Underling can’t use the same effect two rounds in a row:
- Cause enemies to become exhausted (enemies must make a saving throw of DC 17 wisdom).
- The castle is rearranged, enemies take a DC 17 DEX saving throw or get knocked prone.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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