Medium Undead, Unaligned
Armor Class 14 (Natural armor)
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Skills Perception +3, Stealth +5
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Nature. The wolf does not require food, water, air, or sleep.

Undead Fortitude. If the wolf is reduced to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken. On a success, the wolf drops to 1 hit point instead.

Actions

Multiattack. The wolf makes two attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage and 5 (2d4) necrotic damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage and 7 (2d6) necrotic damage.

 

Monster Tags: Misc Creatureundeadbeast companionpet

PikachuWarrior12

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