Gargantuan swarm of Medium undead, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 160 (11d20 + 55)
Speed 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +8, CON +8, WIS +4
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages understands the languages it knew in life but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Horde. The horde can occupy another creature's space and vice versa, and the horde can move through any opening large enough for a Medium humanoid. The horde can't regain hit points or gain temporary hit points. At the end of each of the horde's turns, it deals 22 (5d6 + 5) bludgeoning damage to each creature in its space, and a creature that takes this damage must succeed on a DC 15 Strength saving throw or be grappled and restrained for as long as it remains within the horde (escape DC 15).

Turn Immunity. The horde is immune to effects that turn undead.

Undead Army. If damage reduces the horde to 0 hit points, it becomes 7 (2d6) zombies.

Unusual Nature. The horde doesn't require air, food, drink, or sleep.

Actions

Multiattack. The horde makes two Undead Mass attacks.

Undead Mass. Melee Weapon Attack: +8 to hit, reach 5 ft., each target of the horde's choice within reach. Hit: 15 (3d6 + 5) bludgeoning damage.

Description

Among the undead, a lone zombie ranks far from the most menacing. The horror of the shambling dead lies not in their individual menace, though, but in their numbers, their persistence, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon's maw until the monster chokes.

Monster Tags: undead

TheAlmightyN

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