Armor Class
11
(natural armor)
Hit Points
16
(3d6 + 6)
Speed
10 ft., fly 50 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Untrained Sting. The wyvern is not good at restaining its injection of venom during a sting. The wyvern begins each day with three charges. When the wyvern hits with a stinger attack, it expends a charge. If there are no charges left when the wyvern hits with a stinger attack, the attack does not deal any poison damage.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save or half as much damage on a successful one.







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