Small Dragon
Armor Class 11 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 10 ft., fly 50 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Untrained Sting. The wyvern is not good at restaining its injection of venom during a sting. The wyvern begins each day with three charges. When the wyvern hits with a stinger attack, it expends a charge. If there are no charges left when the wyvern hits with a stinger attack, the attack does not deal any poison damage.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save or half as much damage on a successful one.

Habitat: HillMountain

MasterMacaroni_42

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