Huge Dragon, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 70 (8d12 + 12)
Speed 40 ft., fly 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +5, DEX +5, CON +5
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine, Ranged Attacks
Condition Immunities Restrained
Senses Darkvision 30ft, Passive Perception 6
Languages Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Yellow Skrillix is a 5th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 8, +5 to hit with spell attacks). The Yellow Skrillix has following spells prepared:

Cantrips (at will): gust, lightning lure                                  1st level (5 slots): hunters mark, hail of thorns catapult. 2nd level (4 slots): cordon of arrows, gust of wind, hold person.                                                                                  3rd level (3 slots):  call lightning, counter spell, flame arrows, haste, lightning arow.

Actions

Multi attack. You are able to attack twice.

Claw. Melee Weapon Attack: +4 to hit, reach 10ft., 1 target. Hit: 10 (1d8 + 5) slashing damage. 

Bite. MeleeWeapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) Piercing damage.

Tail Smack. Melee Weapon Attack: +2 to hit, reach 10ft., 1 target. Hit: 13 (1d12 + 6) bloudgening damage. If the target is hit they are knocked prone.

Bow shot. RangedWeapon Attack: +6 to hit, range 20/125 ft., 1-3 targets within 5ft of each other can only hit 1 person multiple times if it is large or biger. Hit: 12 (1d10 + 6) Piercing damage.

Bonus Actions

As a bonus action they can add another arrow tho the bow's shot. Dealing 1d10 +6 if this arrow hits.

As a bonus action they can also mark a target and every time the creature is hit it will deal an extra 1d6 +2.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

After eating they will throw up lots of iron that is stronger than steel. The female skrillix have wings but only a few actually know how to fly. The ones that know how to fly are more asteemed and powerful than other skrillix.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2022 5:09:26 AM
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1
1
Coming Soon
11/22/2022 5:16:27 PM
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1
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Coming Soon

Monster Tags: humanoid

Luckylucius_the_wise

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