Burning Ice Repellent: When get attacked using fire or cold damage, it will repel the attack back to the foe or enemy that fired or attacked using fire or cold damage. You'll need to use a Dexterity check (using a 1d20) and if it's above 15 you can roll out of the way. If not you take the damage which you dealt back to yourself (Make sure to half the damage).
White Fire Slam: In a 10ft radius, foes will be slowed and loose 10ft (For 3 turns or Stated otherwise) this will count as an action, and when it does hit a foe it will inflict burning damage (which is 1d6 + their CON modifier) Use a 1d20 for base damage and then + 1d4 for the shockwave damage and move the foes away by 5ft
White Fire Mist: In a 150ft circle the area will be surrounded in an intense mist, foes will be slowed and loose 10ft (For 3 turns or Stated otherwise), when it does hit a foe it will inflict burning damage (which is 1d6 + their CON modifier)
Casting Time: 1(Can't use it next turn)
Range: 150 feet (In a circle)
Components: ---
Duration: 3 Turns
White Fireball: When being hit by this, You will be slowed and loose 10ft (For 3 turns or Stated otherwise), and when it does hit a foe or friend it will inflict burning damage (which is 1d6 + their CON modifier)
Casting Time: 1 action (Can't use it next turn)
Range: 300 feet
Components: ---
Duration: Instantaneous
Freezing Warmth: Heals themself using a 1d12 dice once every three turns
Description
It is the god of white fire in Aztec Mythology, There is no references to him and pretty obscure.
Previous Versions
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11/26/2022 9:28:03 PM
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11/26/2022 9:35:09 PM
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