Medium Fiend, Chaotic Evil
Armor Class 16 Natural
Hit Points 62 (3d20 + 5)
Speed 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
15 (+2)
WIS
8 (-1)
CHA
18 (+4)
Damage Vulnerabilities Psychic
Damage Immunities Fire
Senses Blindsight, Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. During rage mode, Xavier is a 6-level spellcaster. Its spellcasting ability is 18. Xavier has such spells prepared and will cast them through his mouth, voiding the need for components.
Cantrips (at will): Fire Bolt
4th level (3 slots): Fireball

Actions

 

Claws. Melee Attack: +5 to hit, reach 5ft., one target. Hit: 16 (2d6+4) Slashing or 12 (1d8+4) piercing damage.

Bite. Melee Attack: +5 to hit, reach 5ft., one target. Hit: 10 (1d8+2)

Fireball. Ranged Spell Attack: +4 to hit,  range 150ft., multiple targets. Hit: 60 (9d6+6) fire damage.

Firebolt. Ranged Spell  Attack: +4 to hit, range 120ft, one target. Hit: 26 (2d10+6) fire damage.

 

 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Xavier drops his sword groaning in pain loudly, if he is using an illusion spell it drops. Xaviers horns grow bigger, his nails grow out and sharpen to claw and his teeth grow. Something  is clearly wrong.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2022 11:57:19 PM
8
1
5e
Coming Soon

Monster Tags: fiend

xxentergenericprinceherexx