Legendary Resistance (3/Day). If Xogas fails a saving throw, he can choose to succeed instead.
Enhanced Smell. Xogas can smell creatures up to 1 mile nearby his lair.
Scent Tracking. Xogas can track specific scents over 5 miles away from his lair.
Clue Detection. Xogas can easily find clues when tracking creatures.
Good Direction. Xogas can easily find his way around and back to his lair.
Multiattack. Xogas can make five attacks: one with his bite, three with his claws and one with his tail.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 26 (5d10 + 8) piercing damage plus 23 (9d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 52 (12d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 43 (7d8 + 8) bludgeoning damage.
Fire Breath (Recharge 2–6). Xogas exhales fire in a 100-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 87 (25d6) fire damage on a failed save, or half as much damage on a successful one.
Xogas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Xogas regains spent legendary actions at the start of his turn.
Detect. The Xogas makes a Wisdom (Perception) check.
Tail Attack. The Xogas makes a tail attack.
Wing Attack (Costs 2 Actions). The Xogas beats his wings. Each creature within 20 feet of Xogas must succeed on a DC 25 Dexterity saving throw or take 29 (7d6 + 8) bludgeoning damage and be knocked prone. Xogas can then fly up to half his flying speed.
Description
The odor of sulfur and pumice surrounds Xogas, whose swept-back horns and spinal frill define his silhouette. His beaked snout vents smoke at all times, and his red eyes dance with flame when he is angry.
Age: 498
Things Done:
- Helped citizens of a nabouring city in a time of need.
- Fought and Defeated a Young Red Dragon that had been terrorizing citizens of nearby city for weeks.
- Restabilished trade routes to a few nearby cities with each other.
- Defeated a young blue and green dragon within days of each other to help save the few nearby city citizens.
Xogas is a part of The Higher Dragons. Of which there are seven dragons, that are and or become familiar with each other.
The Higher Dragons are enhanced dragons by Good aligned Deities with added strength and some condition immunities.
Lair and Lair Actions
A Red Dragon’s Lair
Red dragons lair in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row.
- A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Regional Effects
The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.
- Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby.
If Xogas dies, these effects fade over the course of 1d10 days.







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