Medium unknown, Any Evil Alignment
Armor Class 16 Natural Armor
Hit Points 15 (3d4 + 8)
Speed 15 ft., fly 45 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +6, CON +4
Skills Acrobatics +6, Investigation +6
Damage Resistances Acid, Psychic
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Savvy. The yanme’e has advantage on ability checks to use machinery.

Actions

Multiatttack. The yanme’e makes three plasma pistol attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) slashing damage. 

Plasma Pistol. Ranged Weapon Attack: +7 to hit, range 30/120 ft., 1 target. Hit: 5 (1d4 + 3) force damage.

Description

The Yanme'e are human sized, insectoid creatures that are covered in a natural chitinous exoskeleton that affords them limited armor protection against modern weaponry. Yanme'e typically mount small antigravity devices on their exoskeleton to assist them in flight. It seems, like the other Covenant species, that Yanme'e share a ranking system from the colored plating of their exoskeletal armor. The Yanme'e do not interact with the other species except to trade and serve in a military capacity. The Yanme'e's exact position in the Covenant Hierarchy is relatively unknown, although it is reasonable to speculate that they are higher in rank than Unggoy and Kig-Yar, but lower in rank than Sangheili and Jiralhanae. Yanme'e are often used as mechanic crews on ships when Huragok are not available, though they aren't as effective as the Engineers.

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2022 9:09:39 PM
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1
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Coming Soon
12/7/2022 3:59:00 AM
4
1
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Coming Soon
DiamondxProxy

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