Medium Humanoid (Tiefling, Wizard), Chaotic Neutral
Armor Class 10
Hit Points 46 (7d6 + 14)
Speed 30 ft., fly 35 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
18 (+4)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws INT +7, WIS +4
Skills Arcana +8, Investigation +8, Religion +7, Survival +4
Damage Resistances Fire
Senses Darkvision 60 ft.,, Passive Perception 11
Languages Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
Dark One’s Blessing: When you reduce a hostile creature to 0 HP, you gain 4 temp HP.

Spellcasting. Zane Darkshadow is a 7-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Zane Darkshadow has following Wizard spells prepared:

Cantrips (at will): Eldritch Blast, Chilling Touch, Dancing Lights 

1st level (6 slots): Bane, Charm Person, Comprehend Languages, Find Familiar, Unseen Servant

2nd level (4 slots): Command, Hellish Rebuke, Darkness

3rd level (1 slots): Phantom Steed

Actions

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.

Reactions

Hellish Rebuke. You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

Habitat: Urban

Hobbitsocks

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