Large Monstrosity, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 68 (8d10 + 24)
Speed 80 ft., walk 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +5, DEX +4
Damage Resistances Acid, Slashing
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Restrained
Senses Passive Perception 7
Languages Worm
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Slippery When Wet. When a creature touches or is hit by this Worm monster physically, they must succeed on a Dexterity saving throw (DC 13) or have disadvantage on their next attack roll.

 

Actions

Multi-attack. Worm Falco can make one Bite attack and one Claw attack on one target.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 4) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 4) piercing damage. 

Shrill. Worm Falco makes a glass-shattering yell. Any creature within a 100ft. radius of Worm Falco must make a Wisdom saving throw (DC 14) or be frightened until Worm Falco's next turn. On a success, the creature has advantage on all future saving throws made for this attack. This effect ends at the end of combat.

Liftoff. Worm Falco can attempt to grapple a target. This target must make a Strength saving throw (DC 15) or be grappled until Worm Falco's next turn. Worm Falco also moves 20ft. in the air when this attack is successful. On Worm Falco's next turn, the target can make the saving throw again. On a success, the target drops 20ft. to the ground. On a fail, the target is forcefully pressed into the ground and is dealt 32 (4d10 + 10) bludgeoning damage. The target is then knocked prone.

Description

The winged scourge of the Worm army, these flying white monstrosities terrify its foes with its piercing screech.

peril912

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