Armor Class
14
Natural Armor
Hit Points
23
(2d12 + 10)
Speed
40 ft.
STR
12
(+1)
DEX
16
(+3)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +5
Damage Resistances
Acid, Slashing
Damage Immunities
Poison
Condition Immunities
Grappled, Poisoned, Restrained
Senses
Passive Perception 10
Languages
Worm
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Slippery When Wet. When a creature touches or is hit by this Worm monster physically, they must succeed on a Dexterity saving throw (DC 13) or have disadvantage on their next attack roll.
Actions
Multi-attack. Worm Apocalypse can make two Slap attacks against one target.
Slap. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 2) bludgeoning damage.
Description
These wiggly Worms are the cannon fodder of the Worm army.







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