Large Monstrosity, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 48 (5d12 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +5
Skills Athletics +6
Damage Resistances Acid, Slashing
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Restrained
Senses Passive Perception 9
Languages Worm
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Slippery When Wet. When a creature touches or is hit by this Worm monster physically, they must succeed on a Dexterity saving throw (DC 13) or have disadvantage on their next attack roll.

Actions

Multi-attack. Worm Barses can make two Bash attacks on one target and one Bash attack on another target in range.

Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage. 

 

Description

This Worm creature is much larger than its wiggly counterpart, but it is still a mere foot soldier for the Worm army.

peril912

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