Armor Class
13
Natural Armor
Hit Points
48
(5d12 + 15)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
STR +5
Skills
Athletics +6
Damage Resistances
Acid, Slashing
Damage Immunities
Poison
Condition Immunities
Grappled, Poisoned, Restrained
Senses
Passive Perception 9
Languages
Worm
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Slippery When Wet. When a creature touches or is hit by this Worm monster physically, they must succeed on a Dexterity saving throw (DC 13) or have disadvantage on their next attack roll.
Actions
Multi-attack. Worm Barses can make two Bash attacks on one target and one Bash attack on another target in range.
Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
This Worm creature is much larger than its wiggly counterpart, but it is still a mere foot soldier for the Worm army.







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