Large Aberration, Typically Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 50 (5d10 + 25)
Speed 120 ft., walk 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
1 (-5)
Skills Stealth +5, Survival +3
Damage Resistances Acid, Psychic
Condition Immunities Blinded
Senses Blindsight 60, Passive Perception 12
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Chitinous Hide: The Abyssal Copepod's thick outer shell gives it a damage threshold of 10 to any attack that deals bludgeoning, piercing, or slashing damage that is not a natural 20.

Actions
Grab :Attempts to grapple a creature by making a contested strength check.
Bite :Melee weapon attack: +5 to hit, reach 5ft, one creature. Hit: 3d8+5 piercing damage
Multiattack :Take any combination of two of the Abyssal Copepod's actions.
Claw :Melee weapon attack: +5 to hit, reach 10ft, one creature. Hit: 2d8+5 slashing damage

Description

The Abyssal Copepod is the largest and most intelligent known predator in the pit, and has been known to hunt humans that enter Copepod territory. Copepods are often solitary creatures, with hunting grounds for individuals or families ranging from 20-30 acres, but it is theorized by biologists that study intra-pit organisms that it is possible for Abyssal Copepods to develop more advanced societies based on observed behavior within families. This is to be discouraged at all costs.

Previous Versions

Name Date Modified Views Adds Version Actions
12/16/2022 6:41:01 AM
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Blyak

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