Gargantuan Plant, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 390 (20d20 + 180)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Exhaustion, Grappled
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

False Appearance. While the Gargantuan treant remains motionless, it is indistinguishable from a normal tree.

Forest Tactics. The Gargantuan treant has advantage on attack rolls against a creature if at least one allied plant is within 5 feet of the creature and the allied isn't incapacitated

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/180 ft., one target. Hit: 50 (8d10 + 6) bludgeoning damage.

Animate Trees (1/Day). The Gargantuan treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics and abilties as a treant. An animated tree acts as an ally of the Gargantuan treant. The tree remains animate for 1 day or until it dies; until the Gargantuan treant dies or is more than 120 feet from the tree; or until the Gargantuan treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Habitat: Forest

DrakenBrines_ALT

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