Magic Resistance. Zato has advantage on saving throws against spells and other magical effects .
FGC. The FIRST action proceeding a successful attack(it lands) has advantage to hit or the opponent has disadvantage on a saving throw(whichever applies)
Supers. The first super can be cast immediately. Afterwards Zato must refill his super gauge by landing 5 Normals, Specials, or successful Opposes.
Amorphous. 5 ft Reach. A black shark emerges from the ground and consumes the target. The target must make a DC 16 Dexterity saving throw taking 45 (10d8) piercing damage on a failed save, or half as much damage on a successful one.
Sun Void. Zato launches Eddie in the form of a sword towards the opponent. Ranged Spell Attack: +8 to hit, range 120 Ft. one target. Hit: 30(5d8) Piercing damage. If cast Zato immediately regains all of his Specials and Oppose if they are recharging
Combo Based Character. Zatos can make any 3 attacks each turn EXCLUDING SUPERS OR 1 attack into Super
5P. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12(2d6+5) bludgeoning damage
5D. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 +5) bludgeoning damage. This attack disadvantage(can be neutralized via other effects)
SPECIALS. Zato fights along side Forbidden Beast Eddie who is able to attack with different effects from him
Pierce (Recharge 5-6). Melee Weapon Attack: +8 to hit, reach 10 ft., 15(3d6+5) Piercing damage. The target then is pushed back to the edge of the pierce range
Drill (Recharge 5-6). All targets in a 60 foot Long x 10 Ft wide rectangle must make a DC 16 Dexterity saving throw taking 17(5d6) Piercing damage on a failed save, or half as much on a successful one.
Leap (Recharge 5-6). Ranged Weapon Attack: +8 to hit, 60 ft in the air, 60 ft horizontally, 16(2d10 +5) Piercing damage. If the target was off the ground this attack has advantage and crits if landed. If Zato already had advantage due to combo and targets an aerial creature, this attack requires no roll or saving throw and auto lands
Oppose (Recharge 5-6). Blocks and nullifies any incoming projectile
Burst. Once per long rest Zato can use Burst to end any and all negative statuses, conditions, or spell effects on himself .
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