Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Warhammer (Humanoid or Hybrid Form Only). Psychic-Attuned Hammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4); Bludgeoning damage, plus 5 (1d10) psychic damage.
Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 6 HP.
Stone’s Endurance
As a reaction, reduce damage dealt to you by 1d12 +3 once per short rest.
Description
Alignment: Neutral
Gender: Male
Eyes: Bright green
Size: Large
Height: 9'0
Faith: Tyr
Hair: Silver
Skin: Gray
Age: 30
Weight: 400lb.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
1/3/2023 2:20:23 AM
|
5
|
0
|
--
|
Coming Soon
|