Tiny Aberration, Neutral
Armor Class 16 (Ethereal Body)
Hit Points 18 (4d8)
Speed 10 ft., fly 30 ft. (hover)
STR
1 (-5)
DEX
18 (+4)
CON
10 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +6, INT +5
Skills Perception +3, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 60 ft., Passive Perception 13
Languages Deep Speech (understands but can't speak), Telepathy 30 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ethereal Body. A thought eater’s skin and organs are composed primarily of ethereal tissue, making it difficult to hit. For every minute the thought eater remains on a plane other than the Ethereal Plane, it must deal at least 1 point of psychic damage or take 1d6 points of psychic damage as its body begins to dissipate.

Ethereal Passage. A thought eater can move between the Ethereal Plane and the Material Plane as a move action without provoking opportunity attacks. This movement causes the thought eater 1 point of psychic damage.

Improved Initiative. The thought eater gets a +4 bonus on initiative checks, in addition to its Dexterity modifier.

Actions

Multiattack. The thought eater makes two Bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. On a hit with its bite attack, the thought eather also uses eat thoughts.

Eat Thoughts. A creature that takes damage from a thought eater’s bite loses some of its thoughts, as the thought eater drains them to nourish itself.
  If the target is a spellcaster, they lose a single spell slot of 1st level or higher. A spellcaster chooses the spell slot they lose from this ability.
 If the target isn't a spellcaster or has no remaining spell slots of 1st-level or higher, they must succeed on a DC 15 Intelligence saving throw or take 14 (4d6) psychic damage and become stunned until the end of the thought eater's next turn. On a successful save, the creature takes half as much damage and isn’t stunned.
  When a creature loses a spell slot or takes psychic damage from this attack, the thought eater gains 14 (4d6) hit points, with any in excess of 32 applied as temporary HP.

Innate Spellcasting (Psionics). The thought eater casts one of the following spells, requiring no spell components and using Intelligence as its spellcasting ability (spell save DC 15):

At will: Dancing Lights, Mage HandMind Sliver

2/day each: Detect Thoughts, Dissonant Whispers, Protection from Energy

1/day: Identify

Description

A nimbus of glowing, intangible matter envelops this strange skeletal creature with a ducklike bill.

These tiny predators of thought live almost their entire lives on the Ethereal Plane. They are so tied to that place that without its energy, a thought eater’s psychic power begins to deplete, until finally the very fabric of its own personal reality breaks down and it fades out of existence.

But while the Ethereal Plane is necessary for thought eaters’ continued existence, its vastness and relative lack of prey force thought eaters to sometimes hunt on the Material Plane. Such trips are often gluttonous affairs, as the thought eaters must not only gain sustenance, but also gain enough nourishment to stave off their rapid psychic and physical decay in that hostile environment.

Normally, thought eaters are fairly single-minded, but the inherent danger in their forays to the Material Plane makes them eager for easy meals. Someone who takes the time to provide consistent easy meals for a thought eater can expect the creature to follow them on the Ethereal Plane, watching for its next feeding time. Given that every minute on the Material Plane is strenuous for a thought eater, such a person is unlikely to receive much conversation from the creature trailing them, but if something threatens the safety of its food source, the thought eater may be moved to protect its companion. In this case, the thought eater uses its Dissonant Whispers ability to help the person escape and may even be motivated to cast Protection from Energy on them. If this bizarre and alien friendship continues for long enough, the thought eater may even choose to assist in identifying magic items—when properly compensated, of course.

Monster Tags: Psionic

Habitat: UnderdarkUrban

Keovar