Huge Undead, Neutral Evil
Armor Class 15 (patchwork armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
7 (-2)
CON
21 (+5)
INT
4 (-3)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws WIS +2
Skills Athletics +9, Perception +2
Damage Immunities Cold, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 12
Languages Understands Giant but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude.  If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or a critical hit.  On a success, the undead drops to 1 hit point instead.

Actions

Greataxe.  Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Rock.  Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

ILikeDucks9000

Comments

Posts Quoted:
Reply
Clear All Quotes