Large Dragon, Typically Neutral
Armor Class 16 (Natural Armor)
Hit Points 96 (15d10 + 45)
Speed 20 ft., fly 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +4, Survival +4
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Diving Snatch. If the Wyvern flies at least 30 feet straight toward a creature and then hits it with a Claw attack, the creature must make a DC 15 Strength saving throw. On a failure, a creature is Grappled by the Wyvern, if it's Medium size or smaller, or knocked Prone (the Wyvern's choice).

Keen Senses. The Wyvern has advantage on Wisdom (Perception) ability checks.

Actions

Multiattack. The Wyvern makes two attacks: one Bite attack and one Stinger attack. While flying, the Wyvern can make a Claw attack instead of a Bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 12 (2d8+4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 10 (2d6+4) piercing damage. On a hit, a creature must make a DC 15 Constitution saving throw. On a failure, a creature takes 24 (8d6) poison damage. On a success, a creature takes half damage.

Bonus Actions

Defensive Stance. When the Wyvern is on the ground, the Wyvern can enter a Defensive Stance. When a creature enters a space within 10 feet of the Wyvern while it's in a Defensive Stance, or starts its turn there, the Wyvern can make a Stinger attack against the creature as a reaction.

This effect ends if the Wyvern uses its flying speed, it's Incapacitated, or it dies.

Description

Cousins to the great Dragons, Wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.


Travelers in the wild sometimes look to the skies to see the dark-winged shape of a Wyvern carrying its prey. These cousins to the great Dragons hunt the same tangled forests and caverns as their kin. Their appearance sends ripples of alarm through the borderlands of civilization.

A Wyvern has two scaly legs, leathery wings, and a sinewy tail topped with its most potent weapon: a poison stinger. The poison in a Wyvern’s stinger can kill a creature in seconds. Extremely potent, Wyvern poison burns through its victim’s bloodstream, disintegrating veins and arteries on its way to the heart. As deadly as Wyverns can be, however, hunters and adventurers often track them to claim the venom, which is used in alchemical compounds and to coat weapons.

Aerial Hunters. A Wyvern doesn’t fight on the ground unless it can’t reach its prey by any other means, or if it has been fooled into a position from which aerial combat isn’t an option. If forced into a confrontation on the ground, a Wyvern crouches low, keeping its stinger poised above its head as it hisses and growls.

Aggressive And Reckless. A Wyvern intent on its prey backs down only if it sustains serious injury, or if its prey eludes it long enough for another easier potential meal to wander along. If it corners a fleeing creature in an enclosure too small to enter, a Wyvern guards where the quarry hides, lashing with its stinger whenever opportunity allows.

Although they possess more cunning than ordinary beasts, wyverns lack the intelligence of their draconic cousins. As such, creatures that maintain their composure as a Wyvern hunts them from the air can often elude or trick it. Wyverns follow a direct path to their prey, with no thought given to possible ambushes.

Tamed Wyverns. A Wyvern can be tamed for use as a mount, but doing so presents a difficult and deadly challenge. Raising one as a hatchling offers the best results. However, a Wyvern’s violent temperament has cost the life of many a would-be master.

Habitat: HillMountain

BarryLancaster

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