Medium swarm of Medium humanoids, Neutral Evil
Armor Class 15
Hit Points 120 (120d12 + 4)
Speed 40 ft., Xenog can fly 2 ft. above the ground every 2nd turn to move further , walk 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws CON +8, WIS +8
Skills Insight +6
Damage Vulnerabilities Cold
Damage Resistances Psychic
Condition Immunities Charmed, Paralyzed
Senses Truesight, Passive Perception 6
Languages Common Common, orcish, draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keem hearing and sight: Xenog has advantage on checks that use hearing or sight.

Actions

Action Name. Enter the description for your action.

Sword:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:(1d10) piercing damage. 

Telepathy ray:Xenog fires a dark blue ray from his hand Attack: +2 to hit, range 60 ft., one target. Hit:(2d6) force damage.

Bonus Actions

Xenog can light a fire in his hands to give himself advantage on his next roll

Reactions

Opportunity attack

Legendary Actions

 Brain breaker: Xenog targets 2 creatures and hurts their brain dealing 2d6 damage to each one of them

Description

Xenog is a tall man wearing dark armor with a hood over his head. He wears a very dark mask making the only part of his face visible his purple eyes. He has a black cape with dark blue-purplish aura surrounding it.

Monster Tags: humanoid

PigeonGaming

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