Void Aura (Red Reversal Only). Any creature that enters into within 30ft of Zarron when he has the Red technique active, they must succeed a strength contest against his wisdom to enter the aura. If they fail, they cannot move through the space. If they succeed, any movement inside the aura counts as difficult terrain and they must attempt the contest whenever they begin their turn inside the aura, if they fail, they are ejected from it.
Multiattack. Zarron can make two Crushing Strike attacks.
Crushing Strike (Blue Lapse Only). Melee Spell Attack: +8 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 + 5) force damage.
Repelling Blast (Red Reversal Only). Ranged Spell Attack: +8 to hit, range 60/180 ft., 1 target. Hit: 9 (1d8 + 5) force damage. The target must then make a DC 16 strength saving throw or either be pushed back 10ft or be knocked prone
Infinite Indigo (Only when Blue and Red Technique are active). Both techniques are combined creating a long-ranged singularity which destroys all matter in it's path instantaneously. Anyone in a 150ft line from Zarron must succeed on a DC 16 dexterity saving throw, taking 64 (7d6+30) force damage on a failed save. This ends both techniques.
Invoke Technique. As a bonus action, Zarron can invoke one of his techniques. He can choose between Blue Lapse and Red Reversal. When active, the technique lasts for 1 minute or until he loses concentration. He can invoke both techniques at once, but only then can he activate "Infinite Indigo".
Spatial Shift (Blue Lapse Only). When an attack is made against Zarron, he can use this ability to move himself in the instant he was going to be hit so that the attack misses instead. He has to remain within melee range of the creature that made the attack when he shifts.







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