Small Humanoid, Any Chaotic Alignment
Armor Class 15 (natural armor)
Hit Points 40 (5d6 + 10)
Speed 40 ft., climb 30 ft. Because of his sticky paws he can spiderclimb.
STR
7 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
14 (+2)
Skills Arcana +2, Deception +7, Perception +5, Stealth +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Master of illusions.
The kobold can cast minor illusion subtle at will. The spell requires no verbal, somatic or material components. 

Multiattack. The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Chromatic Bolt. Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold’s choice: acid, cold, fire, lightning, poison, or thunder.

Spellcasting. The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

At will: mage hand, prestidigitation

2/day each: charm person, fog cloud, suggestion, grease, jump, expeditious retreat

1/day each: confusion, mirror image, freedom of movement, misty step, invisibility

Description

Zappi is an outcast of a kobold community in the Grotto. He accidentally played a prank on their leader and fleed the place of the crime.

Habitat: ForestHillMountainUnderdarkUrban

ThijsHoksbergen

Comments

Posts Quoted:
Reply
Clear All Quotes