The Unazami can see in magical and non-magical darkness up to 150ft
Actions: Multiattack, only works if the Unazami is on the targets head and is restrained, the Unazami makes one brain infiltration attack and two needle attacks.
Brain Infiltration: The target rolls DC14 Wisdom saving throw, on a failed save, the target's next turn is skipped, and takes 15(2d10+4) psychic damage as their mind has gone insane.
Needle: +8 to hit, deals 11(2d8+2) piercing damage
Bite: +5 to hit, deals 24(3d12+6) piercing damage
The Unazami has two bonus actions on each turn.
Leap: The Unazami leaps 20ft, and can land on a target's head. The target then makes a DC 15 Dexterity saving throw or be restrained.
Otherwordly shriek: The Unazami shrieks, and all targets within 20ft take 7(2d6) psychic damage and get pushed 15ft away, excluding the target that is restrained if there is one.
Call of the darkness: The Unazami stares into the targets face, and the target rolls a DC 10 wisdom saving throw, on a failed save, the target is blinded until the Unazami's next turn.
Leap: Described in the bonus action page.
Underdark gift: 3/day: The Unazami gains resistance to an instance of damage.
The Unazami has three legendary actions, and regains all spent legendary actions on each of it's turns.
Leap: Described on the bonus action page
Mind control (costs two): If the Unazami used it's Brain infiltration abillity last turn, the Unazami can instead control the target's turn until the end of it's turn
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Underdark Unazami is mostly found in caves or the Underdark is known to be one of the many Terrifying creatures in the universe, and killed dozens of miners that dare to explore the dangerous caves, the explorers the study the Underdark.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.







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