Huge Dragon, Lawful Evil
Armor Class 20 Natural armor
Hit Points 331 (27d20 + 48)
Speed 50 ft., fly 75 ft.
STR
19 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
25 (+7)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws DEX +9, CON +10, INT +12
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 150ft, Tremorsense 60ft, Passive Perception 27
Languages Common, Undercommon, Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

None

Actions

Multiattack: The Flayer Dragon makes three attacks, It can divide them up into tail, bite,  claw, and wing attacks to a max of two per type of attack.

Tail: One target, +8 to hit, reach 25ft, deals 17(2d12+4) bludgeoning damage and the target makes a DC17 Wisdom saving throw taking 15(3d8+2) psychic damage on a failed save, and half as much on a successful one.

Bite: One target, +7 to hit, reach 10ft, deals 22(3d12+3) piercing damage and the target makes a DC17 constitution saving, taking 20(5d6+3) poison damage on a failed save.

Claw: One target, +7 to hit, reach 15ft, deals 34(5d10+7) Slashing damage.

Wing: The flayer dragon flaps it's wings, and rains drops of acid; 30 foot cone, deals 24(3d12+5) acid damage on a failed DC19 dexterity saving throw, and half as much on a success.

Psychic roar: (Recharge 4-6) The Flayer dragon roars, and everyone in a 60ft radius that can hear it makes two DC18 Intellegence saving throws, and on a failed save is controlled by the dragon until they make one, or both DC18 Intellegence saving throw/throws depending on if both hit or just one, and takes 13(2d12) psychic damage.

Bonus Actions

The Flayer dragon has three bonus actions per turn.

Stalagtite tail attack (if it is in it's a cave): The dragon makes up to two tail attacks on a stalagtite or stalagtites(The hanging one) and if it lands on a creature, they take damage equal to how high the stalagtite was and how much it weighs.

Alarming roar: The Flayer dragon summons a CR1 or lower creature from 60ft away that lives in the Underdark, a CR2 for two bonus actions, and a CR3 for three bonus actions.

Psychic sheild: All attacks that target the Flayer dragon are at disadvantage until it's next turn.

Psychic sword: All attacks that the Flayer dragon makes are at advantage until it's next turn.

 

 

Reactions

Quick reaction (Psychic roar): The flayer dragon makes a psychic roar attack, except with just one instead of two and a DC13 instead of a DC18.

Quick reaction: The flayer dragon can make a tail, bite, claw, or wing attack (The tail attack can be a stalagtite tail attack).

Legendary Actions

The flayer dragon has three legendary actions, and regains them on it's turn.

Alarming roar: The Flayer dragon summons a CR1 or lower creature from 60ft away that lives in the Underdark, a CR2 for two legendary actions, and a CR3 for three legendary actions.

Multiattack (costs two): The Flayer dragon makes a multiattack.

 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

If the Flayer dragon is hit with 30+ damage in a single hit, the flayer dragon makes a psychic roar attack, except with just one instead of two and a DC13 instead of a DC18.

Legendary resistance (3/day): If the flayer dragon fails a saving throw, it can chose to succeed instead.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Espen0711

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