Deathly shriek: When the Flayer nightshade dies, it creates a 15ft radius around it and everyone inside takes 8(3d4+1) psychic damage.
Multiattack: The Flayer nightshade makes two dagger attacks.
Scythe: +4 to hit, reach 10ft, deals 5(2d4) slashing damage plus 3(1d4+1) psychic damage.
Dagger: +4 to hit, reach 5ft, deals 3(1d6) piercing damage plus 3(1d4+1) psychic damage.
Psychic hex: The nightshade looks at one creature, and all damage dealt to it does and additional 2(1d4) psychic damage, the hex ends if the target dies, and it can spend a bonus action to move the hex.
None
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A nightshade the has been kept in the collisium of the Underdark, waiting to fight.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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