Medium unknown, Neutral Evil
Armor Class 13
Hit Points 61 (8d10 + 17)
Speed 25 ft., (Hover)
STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
18 (+4)
WIS
5 (-3)
CHA
9 (-1)
Saving Throws DEX +5, INT +6
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Senses Passive Perception 16
Languages Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Deathly shriek: When the Flayer nightshade dies, it creates a 15ft radius around it and everyone inside takes 8(3d4+1) psychic damage.

Actions

Multiattack: The Flayer nightshade makes two dagger attacks.

Scythe: +4 to hit, reach 10ft, deals 5(2d4) slashing damage plus 3(1d4+1) psychic damage.

Dagger: +4 to hit, reach 5ft, deals 3(1d6) piercing damage plus 3(1d4+1) psychic damage.

Bonus Actions

Psychic hex: The nightshade looks at one creature, and all damage dealt to it does and additional 2(1d4) psychic damage, the hex ends if the target dies, and it can spend a bonus action to move the hex.

Reactions

None

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A nightshade the has been kept in the collisium of the Underdark, waiting to fight.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Espen0711

Comments

Posts Quoted:
Reply
Clear All Quotes