Lingering Soul. If the Wretched is destroyed, it reforms after (1d10) days in the place where it was destroyed, unless the final blow is radiant damage. The soul will seek those that tried to kill it.
Spellcasting. The Wretched Soul is a spellcaster.
Its spellcasting ability is (Intelligence) (spell save DC 17, +9 to hit with spell attacks).
The Wretched Soul has following spells prepared:
Cantrips (at will): chill touch Hit: (3d8), message, prestidigitation
1st level (4 slots): charm person, magic missile Hit: (4d4), sleep
2nd level (3 slots): hold person, misty step, see invisibility
3rd level (3 slots): animate dead, counterspell, haste
4th level (3 slots): blight Hit: (9d8), greater invisibility
5th level (3 slots): dominate person, synaptic static Hit: (8d6)
6th level (1 slot): circle of death Hit: (12d6), globe of invulnerability
7th level (1 slot): finger of death hit: (7d8 +30), prismatic spray
Multi-attack. The Wretch Soul makes three attacks with Dead Claw.
Dead Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 3 (2d8 + 5) [slashing] damage.
Wretched Scream. Ranged Weapon Attack: +8 to hit, range 60/100 ft., 10 ft. circle. Hit: 3 (3d6 + 5) [psychic] damage.
Ghost Form. When attacked, the Wretched can use its reaction to become intangible and the attack goes through its form. If someone is directly on the other side of the Wretched, that attack his them instead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Wretched Soul is a skeleton lite with its soul in the rib cage surrounded by blue demonic energy. It does not touch the guy, instead its toes drag across it as if it were floating.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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