Large Undead (Demon), Neutral Evil
Armor Class 16 Natural Armor
Hit Points 161 (17d10 + 68)
Speed 40 ft.
STR
10 (+0)
DEX
17 (+3)
CON
19 (+4)
INT
21 (+5)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws INT +9, WIS +7
Skills Arcana +13, History +9, Perception +7
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120ft, Passive Perception 17
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Lingering Soul. If the Wretched is destroyed, it reforms after (1d10) days in the place where it was destroyed, unless the final blow is radiant damage. The soul will seek those that tried to kill it.

Spellcasting. The Wretched Soul is a spellcaster.

Its spellcasting ability is (Intelligence) (spell save DC 17, +9 to hit with spell attacks).

The Wretched Soul has following spells prepared:

Cantrips (at will): chill touch Hit: (3d8), message, prestidigitation 

1st level (4 slots): charm person, magic missile Hit: (4d4), sleep

2nd level (3 slots): hold person, misty step, see invisibility

3rd level (3 slots): animate dead, counterspell, haste

4th level (3 slots): blight Hit: (9d8), greater invisibility

5th level (3 slots): dominate person, synaptic static Hit: (8d6)

6th level (1 slot): circle of death Hit: (12d6), globe of invulnerability

7th level (1 slot): finger of death hit: (7d8 +30), prismatic spray

Actions

Multi-attack. The Wretch Soul makes three attacks with Dead Claw.

Dead Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 3 (2d8 + 5) [slashing] damage. 

Wretched Scream. Ranged Weapon Attack: +8 to hit, range 60/100 ft., 10 ft. circle. Hit: 3 (3d6 + 5) [psychic] damage.

Reactions

Ghost Form. When attacked, the Wretched can use its reaction to become intangible and the attack goes through its form. If someone is directly on the other side of the Wretched, that attack his them instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Wretched Soul is a skeleton lite with its soul in the rib cage surrounded by blue demonic energy. It does not touch the guy, instead its toes drag across it as if it were floating.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

jamm3dto3

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