Large Dragon, Neutral
Armor Class 19 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 40 ft., fly 80 ft., swim 30 ft., climb 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +6, CON +6, INT +5, WIS +4
Skills Intimidation +5, Perception +4, Persuasion +5
Damage Resistances Poison
Damage Immunities Acid
Senses Darkvision 120 ft., Passive Perception 14
Languages Common, Draconic, Leonin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic resistance. The dragon has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The dragon's innate spellcasting ability is Intelligence, (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: faerie fire, fog cloud

3/day each: charm person, cure wounds, disguise self

1/day each: dimension door

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 60­-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) acid damage on a failed save, or half as much damage on a successful one.

Poison Breath (Recharge 5–6). The dragon exhales poison in a 30­-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Johnnywizzbeck

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