Large Undead, Any Evil Alignment
Armor Class 18 Plated
Hit Points 134 (12d12 + 25)
Speed
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
4 (-3)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws STR +8
Damage Immunities Necrotic
Condition Immunities Grappled, Unconscious
Senses Passive Perception 14
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Sense: 120 ft. Darkvision

Diversion Dagger. If it's target gets hit by a dagger attack. Then that target will have disadvantage on attacks on its next turn.

Magic Weapons. The Abyss Walker's weapon attacks are magical.

 

Actions

Multi Attack: Hit two times with a greatsword and one time with a dagger

Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 13 (2d6+5) slashing damage. 

Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 7 (1d4+5) piercing damage. 

Great Sword Dash. Move in a straight line for 30 ft. Melee Weapon Attack: +5 to hit, reach 10 ft., 3 target min. Hit: 13 (2d6+5) slashing damage. 

Legendary Actions

Inferno Within: When the Abyss Watchers loses more than half of its hit points. Each of its melee weapons will now deal an additional 1d6 fire damage when it successfully hit.

 

Description

The Abyss Watchers are a legion of troops that all wear the same outfit consisting of leather armor over chain mail, a long cloak, and distinctive, pointed helm that was their signature. They also have iron kneecaps due to their unique sword techniques.

All of them use a greatsword and a crooked dagger. The dagger is not primarily used for offense, or even parrying, but instead as fulcrum for the Watchers to utilize their wild, unpredictable fighting style.

By the time the Ashen One encounters the Legion, they are mercilessly fighting one another, seemingly because some of the Watchers have gone mad.

Habitat: Underdark

ChrisTitan13

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