Sense: 120 ft. Darkvision
Diversion Dagger. If it's target gets hit by a dagger attack. Then that target will have disadvantage on attacks on its next turn.
Magic Weapons. The Abyss Walker's weapon attacks are magical.
Multi Attack: Hit two times with a greatsword and one time with a dagger
Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 13 (2d6+5) slashing damage.
Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 7 (1d4+5) piercing damage.
Great Sword Dash. Move in a straight line for 30 ft. Melee Weapon Attack: +5 to hit, reach 10 ft., 3 target min. Hit: 13 (2d6+5) slashing damage.
Inferno Within: When the Abyss Watchers loses more than half of its hit points. Each of its melee weapons will now deal an additional 1d6 fire damage when it successfully hit.
Description
The Abyss Watchers are a legion of troops that all wear the same outfit consisting of leather armor over chain mail, a long cloak, and distinctive, pointed helm that was their signature. They also have iron kneecaps due to their unique sword techniques.
All of them use a greatsword and a crooked dagger. The dagger is not primarily used for offense, or even parrying, but instead as fulcrum for the Watchers to utilize their wild, unpredictable fighting style.
By the time the Ashen One encounters the Legion, they are mercilessly fighting one another, seemingly because some of the Watchers have gone mad.
Love this although why don't they have a speed?
I forgot to add it. I gave this 40 ft. of movement