Medium Undead, Chaotic Neutral
Armor Class 9 Natural armor
Hit Points 51 (6d8 + 24)
Speed 25 ft.
STR
17 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
15 (+2)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages All understands all languages it spoke in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Spellcasting. The zombie is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The zombie has following spells prepared:
Cantrips (at will): fire bolt, toll the dead
1st level (1x/day each): dissonant whispers, screams of the dead (tasha's hideous laughter)

Actions

Multiattack. The zombie makes a slam attack and a bite attack.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage, plus 7 (2d6) necrotic damage.  

 

SolidStardustt

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