Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes one bite attack, one attack with its talons, and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d6+3) piercing damage and 8 (1d8+3) fire damage.
Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d6+3) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 23 (3d8+3) bludgeoning damage and the target must make a DC 16 Strength saving throw or be knocked prone.
Fire Breath (Recharge 5-6). The dragon exhales bright yellow-orange flames in a 40-foot cone. All creatures in that radius must make a DC 16 Dexterity saving throw, taking 43 (7d6) fire damage on a failed save, or half as much on a success.
The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Melee Strike. The dragon makes a melee attack. If the attack hits, it deals 1 extra damage of the attack's main damage.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 14 (2d6+3) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Previous Versions
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2/13/2023 1:31:38 AM
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Coming Soon
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