Huge Undead, Neutral
Armor Class 16
Hit Points 56 (3d6)
Speed 5 ft.
STR
18 (+4)
DEX
20 (+5)
CON
21 (+5)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +9, DEX +10
Senses Tremorsense, Passive Perception 7
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

no special traits.

Actions

Slam: Reach - 5-15 ft, Damage - 3d6

Bonus Actions

double hit: hits from two sides reach: 5-15 ft, 6d6

Reactions

It pursues you until your out of it's sight.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

2 arms. 2 legs. big and buff.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Ender_Mare001

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