Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Infernal Stomp. (5-6 recharge) The cyclops slams its foot into the ground, sending out a shockwave of hellfire that knocks prone all creatures within a 20-foot radius. Any creature that fails a DC 18 Strength saving throw takes 10 (3d6) fire damage in addition to being knocked prone.
Eye of Damnation. Once per day, the cyclops can focus its gaze on a single creature within 60 feet. The target must make a DC 18 Wisdom saving throw or be paralyzed for 1 minute as it is wracked with fiendish pain. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Grasp of the Abyss.(5-6 recharge) When the cyclops hits a creature with its greatclub, it can attempt to grapple that creature as a bonus action. The target must make a DC 18 Strength saving throw or be grappled. While grappled, the creature takes 10 (3d6) necrotic damage at the start of each of its turns.
Description
Xarlox the Unblinking is a towering cyclops, standing over ten feet tall with rippling muscles that bulge beneath his dark, leathery skin. His singular eye is a piercing, fiery red that seems to glow with an otherworldly light, and it never blinks, even in the face of danger. Long, shaggy black hair hangs down in a wild mane around his head and face, giving him a feral appearance that is only enhanced by his fearsome, jagged teeth.
Despite being captured by the dwarfs, Xarlox still exudes a sense of raw, untamed power. His massive arms are bound with chains, but the links strain under his immense strength, and his chest heaves with each labored breath as he strains against his restraints. The dwarfs have set him in a makeshift arena, surrounded by high walls of stone, and they jeer and shout insults at him from a safe distance as they wait for their champion to arrive.
Xarlox is a formidable foe, and even in captivity, he radiates a sense of danger that is palpable to all who approach him. His fiery gaze flickers from person to person, as if he is always calculating and weighing their strengths and weaknesses, ready to pounce at any moment. The dwarfs may have him chained and bound, but they know that they are dealing with a creature that is far from tamed.







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