Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 42 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (1 slots): summon lesser demons

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 6 (1d4 + 2) piercing damage. + 2 (1d4) poison damage

Description

Zangrin is the son of a minor noble in the city. Unhappy with his lot in life, he sought to increase his station. Sensing his ambition, the demon lord Yeenoghu visited Zangrin in his dreams. The young noble has been consumed by the Great Hunger ever since. He has been following the visions granted to him by his dark lord to learn how to summon demons.

Monster Tags: NPC

Habitat: Urban

BloodRaine

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