Medium Humanoid, Chaotic Evil
Armor Class 14 Studded Leather
Hit Points 27 (5d8 + 5)
Speed
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5
Condition Immunities Frightened
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Summoning Circle: As an action the Mystic can open 10 foot portal in the ground. Range 20 ft. As a bonus action the Mystic can summon 1d4 Lillian hounds. The portal remains open until the Mystic is knocked unconscious or closes it.

Bolt of Force: Ranged spell attack: +4 to hit, ranged 150/600 ft., one target. Hit: 10 (2d8 + 2) force damage. Target must make a CON saving throw 12 or be knocked back 30 feet an prone. On a successful save target is knocked back 15 feet.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Lillian Mystics are the souls of humanoids who worshiped evil in life. In death, the pledged their allegiance to Lillian.

Note: These monsters are creatures based on the Marvel Midnight Suns game by Firaxis Games. All credit for the creation of these creatures goes to them. If you have not played the game, you need to go buy it. Now. It is available on Steam as well as PlayStation and Xbox consoles.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

KaliRA73

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