Medium Beast, Typically Neutral Good
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +5, CHA +7
Skills Perception +14, Stealth +4
Condition Immunities Frightened
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. Wren has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Wren has advantage on attack rolls against a creature if at least one of Wren's allies is within 5 feet of the creature and the ally isn't incapacitated.

Stalk and Leap. Wren can spend a turn not attacking to get a natural critical hit on an attack

Adorable. When a creature first sees Wren, they must succeed on a DC 10 Charisma saving throw or be charmed by Wren

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2023 7:24:54 PM
2
0
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Coming Soon
2/26/2023 7:34:16 PM
3
0
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Coming Soon

Monster Tags: beast companion

Habitat: ForestGrasslandHill

Jornag

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