Large Dragon, Any Alignment
Armor Class 18 (natural armor)
Hit Points 184 (16d10 + 96)
Speed 30 ft., climb 30 ft., fly 60 ft.
STR
20 (+5)
DEX
15 (+2)
CON
23 (+6)
INT
14 (+2)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +6, CON +10, WIS +4, CHA +8
Skills Investigation +6, Perception +4, Stealth +6
Damage Resistances Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 14
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Unusual Nature. The dragon does not need food, water or air to live. Additionally, when in contact with any kind of metal, the dragon can cast Mending on itself to regain 3d8 hit points, consuming the metal it was in contact with. It requires 3 pounds of metal to do so.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) radiant damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Laser Barrage(Recharge 5–6). The dragon shoots small beams of lasers in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2023 1:56:06 PM
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Coming Soon
DustSweeper

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