Medium Humanoid (Dwarf), Neutral Evil
Armor Class 18 (Mithral Half Plate, Ring of Protection)
Hit Points 136 (16d8 + 64)
Speed 35 ft.
STR
16 (+3)
DEX
19 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +8, DEX +9, CON +9, INT +8
Damage Resistances Poison
Senses Darkvision 60, Passive Perception 13
Languages Common, Dwarvish, Goblin, Orc, Thieves' Cant, Undercommon
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Stonecunning. Senani is considered proficient in History when making such a check to reveal information about stonecraft or masonry, and adds twice her proficiency bonus to the check, instead of her normal proficiency bonus.

Dwarven Resilience. Senani has advantage on saving throws against poison.

Assassinate. During her first turn, Senani has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Senani scores against a surprised creature is a critical hit.

Evasion. If Senani is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Sneak Attack. Once per turn, Senani deals an extra 25 (7d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Senani that isn't incapacitated and Senani doesn't have disadvantage on the attack roll.

Reliable Talent. Senani can’t roll lower than a 10 on the die when rolling an ability check she’s proficient with.

Blindsense. While Senani can hear, she can sense the location of any creature that is hidden or invisible within 10 feet of her.

Shadow Touched. Senani can cast the [Tooltip Not Found] and disguise self spells each once. After she does, she can’t cast that spell again until she finishes a long rest.

Impostor. After spending at least three hours studying another person’s speech, writing, and behavior, Senani can unerringly mimic those mannerisms, giving her a +10 bonus to any check made to pass herself off as that person.

Mobile. When Senani takes the Dash action on her turn, difficult terrain doesn’t cost her extra movement on that turn. Additionally, when Senani makes a melee attack against a creature, that creature can’t take opportunity attacks against Senani for the rest of that turn.

Legendary Resistance (1/Day). When Senani fails a saving throw, she can choose to succeed instead.

Special Equipment. Senani has and is attuned to a ring of mind shielding, a ring of protection, a set of mithral half-plate, and a breath-stealing sword. She also keeps a [Tooltip Not Found] for difficult situations she finds herself unable to fight or escape from without using it.

Actions

Multiattack. Senani makes two attacks with her Breath-Stealing Sword. She can make a third attack with a light hammer if she’s wielding one.

Breath-Stealing Sword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 6) slashing damage, or 12 (1d10 + 6) damage if wielded with two hands, and the target must make a DC 15 Constitution saving throw. On a failed save, the target is stunned until the end of its next turn.

Light Hammer. Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage, and the target must make a DC 16 Strength saving throw, falling prone on a failed save.

Bonus Actions

Cunning Action. Senani takes the Dash, Disengage, or [/action]Hide[/action] action.

Reactions

Uncanny Parry. In response to being hit by an attack, Senani increases her AC by 5 for that attack, potentially turning a hit into a miss. If the attack hits, its damage is halved.

Legendary Actions

Senani can take 1 legendary action, choosing from the options below. This legendary action can only be taken at the end of another creature's turn. Senani regains the spent legendary action at the start of her turn.

Roll. Senani moves up to half of her speed without triggering opportunity attacks and takes the Hide action if she is behind cover or is heavily obscured.

Kneecap. Senani makes an attack with a light hammer she’s holding.

Prepare. Senani regains her reaction.

Description

Senani Klai, the leader of the Sickles of Eston, and secret mastermind behind their growing influence in the city of Balon, is a dwarven woman with short brown hair and gray eyes. She wears a set of dulled mithral piecemail armor over her simple brown roguish garb with a hood. Senani is exceptionally cunning, deceptive, and does not hesitate to remove competitors from the equation if she sees an opportunity. Senani’s personal M.O. is usually infiltration, Senani will observe a person of similar build for a few weeks before isolating, killing, and replacing that person via disguise self at first, and then by use of a disguise kit once she gets the opportunity.

Senani Klai, while not the first of the Thieves’ Guild rebels that began resorting to more brutal methods, is a staunch supporter and advocate in the Sickles for those methods, goals, and divergence from the Thieves’ Guild. She has leveraged in Balon an invaluable agent that the Thieves’ Guild cannot lose, and because of this maneuver, the guild maintains to hold off from taking aggressive action for now.

Senani always has a plan to kill those around her, including her closest allies. In a fight, Senani uses a magic blade that steals the air from a creature’s lungs and an array of light hammers she has stashed on her back and hidden throughout her attire. In understreets controlled by the Sickles, it’s said that Senani has never been fully disarmed since she first became able to wield a weapon. Ever.

Senani is the originator of the Sickles of Eston, which were named for a farming town in Burning-Crest Kingdom where they began. The Thieves’ Guild originally sent agents there in the hopes to have a stake in it as it grew, but some of those agents (including Senani) proved to have different ideas in mind of what the Thieves’ Guild should be doing. Senani, among the others, began using dangerous, outright cruel methods to obtain wealth, exacting tolls and tributes from common people as a gang that became known for its brutality to those that did not pay, leaving some injured and a few dead. The Thieves’ Guild’s leaders objected to this and tried to replace the agents with others, but the agents refused and elected to secede from the guild altogether, gathering thugs and criminals to their black banner. In response, the Thieves’ Guild sent assassins to take out the leaders of the new Sickles of Eston. When they discovered the plot, Senani came up with a plan.

The plan was arson, of course. The Sickles of Eston laid to waste the entire town of Eston, killing many, and hid among the refugees, going to Balon where the Thieves’ Guild’s grip was loose. There, the Sickles of Eston destroyed the Thieves’ Guild’s holdings and took their resources, sending a message to the Guild: “This is ours now. Come here, and we will destroy you the same as we destroyed Eston.”

Monster Tags: NPCroguedwarf

Habitat: Urban

MilestoGo_24

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