Armor Class
13
natural armor
Hit Points
51
(6d10 + 18)
Speed
60 ft.
STR
19
(+4)
DEX
13
(+1)
CON
17
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
STR +6
Skills
Perception +5
Senses
Passive Perception 15
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Ghostly white worm-like creature that has a faint glow from its slimy skin.
Grapple: Any creature withing 5 ft radius can be grappled and must succeed on a DC 13 strength saving throw or with be grappled. If grappled, target will take 1 d4 poison damage for each turn while grappled.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Description
This monster is approximately 10' long with pale ghostly white slimy skin. It has a sucker like mouth with razor sharp teeth. Its skin is highly toxic so touching it will cause poison damage.
Lair and Lair Actions
They tend to live near Cemetaries as they feed off the fresh buried dead.







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