Armor Class
17
(natural armor)
Hit Points
184
(14d12 + 56)
Speed
40 ft., burrow 20 ft., fly 100 ft., swim 40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
8
(-1)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
DEX +3, CON +7, WIS +3, CHA +4
Skills
Animal Handling +6, Perception +6, Persuasion +10, Stealth +3
Condition Immunities
Blinded
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages
Common, Draconic
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Soothing Nature. You are able to cast Calm Emotions at will.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Glass Breath (Recharge 5–6). The dragon exhales an glassy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
This regains 1d4-1 (minimum 1) charges at the first dawn of the week.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/6/2023 3:45:27 PM
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10
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1
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Coming Soon
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