Spellcasting. The Zombie Warlord is a 6-level spellcaster. Its spellcasting ability is constitution score.Spell save DC 14, +12to hit with spell attacks . The Zombie Warlord has following spells prepared:Bane,Hex,Cause fear,Ray of sickness.
Cantrips: bane ,hex
1st level (4 slots:) ray of sickness, cause fear
multiattack. It can make one attack with it's Pick Up Slam,one attack with it's Acid Spit and one with it's Morning star.
Pick up slam. melee attack: attack +8 to hit, reach 10 ft., two target. Hit:14 (2d8 + 5) bludgeoning damage.The player must succeed in a stregnth saving throw to get out of it's grip(dc 18).The player must also sussed on a dexterity saving throw or be knock prone.
Acid Spit . ranged attack: Attack: +10 to hit, range 20/120 ft., one target. Hit: #20 (4d6 + 2) acid damage.
Morningstar. melee attack: attack +6 to hit,reach 10 ft.,one target.hit:13(2d8+4) bludgeoning damage.
Undead fury
Rage give you advantage on Strength checks and saving saving throws.He also gains +3 to his damage and becomes resistance to slashing ,piercing and bludgeoning damage.This last 1 minute.
Mighty Roar.
The Zombie Warlord roars and every one in a 60 foot Radius must succeed in a Wisdom(DC 14) saving throw or be frightened till it out of the Zombie Brutes eye line.
opportunity attack
The Zombie Warlord can make 3 legendary actions,Chosen from the options below. Only one legendary action option can be used at a time and only at the ends of the creatures turn.The Zombie Warlord regains spent legendary action at the start of it's next turn.
undead revenge (1 Action).The Zombie Warlord summons 4 Zombies (AC12) that last in till the Zombie Warlord dies or recalls them.
Description
grey skin,very bulky ,around 7'5ft.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.






