Fey Ancestry. The young drow sorcerer has advantage on saving throws against being charmed, and magic can’t put the young drow sorcerer to sleep.
Innate Spellcasting. The young drow sorcerer’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: dancing lights, detect magic
1/day each: darkness, faerie fire, levitate, dispel magic
Spellcasting. The young drow sorcerer is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, minor illusion, mage hand, mending, poison spray
1st level (4 slots): mage armor, shield, charm person
2nd level (3 slots): scorching ray, web
Sorcery Points. The young drow sorcerer has 4 sorcery points. It regains back all sorcerer points after a long rest. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the young drow sorcerer can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell: When the young drow sorcerer casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Sunlight Sensitivity. While in sunlight, the young drow sorcerer has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., range 20/60 ft, one target. Hit: 4 (1d4 + 2) piercing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Young Drow Sorcerer's are rare and have exotic ancestry like demon or dragon blood flowing threw them. They decided to explore these abilities instead of following the clergy or going to wizardry school. They tend to have a bit more freedom in drow society not being tied down to the clergy or wizards, though they don't gain much respect from the clergy or wizards either. They often sell out as explorer's or adventures in the drow community.







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