Medium Undead, Lawful Evil
Armor Class 10
Hit Points 24 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. If the damage dealt was fire damage, ignore this effect.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

These zombies seek to reclaim wood stolen from a magical source, such as a temple or glade. They will stop at nothing, save fire, to reclaim it. Even returning to undeath each night to hunt for the stolen wood. Any creatures they kill in their search will join the hunt until all wood stolen from their source has been reclaimed.

The wood zombies consume the sacred wood once it has been found, regardless of what it has been used for.

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2023 6:14:51 PM
0
1
1.1
Coming Soon

Monster Tags: undeadhumanoidInevitable

Habitat: ForestUnderwaterUrban

All_Hallows_Eve

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