Medium Humanoid, Chaotic Neutral
Armor Class 18 Natural Armor
Hit Points 162 (22d6 + 60)
Speed 30 ft., walk 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws CON +12, CHA +14
Damage Resistances Fire, Poison
Senses Blindsight, Darkvision, Passive Perception 16
Languages Abyssal, Celestial, Common, Draconic, Elvish
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Dragon Wings. Xendor can create and dismiss a pair of dragon wings at will. These wings give him a flying speed equal to his walking speed.

Deathless Nature. You have escaped death, a fact represented by the following benefits:

  • Xendor has advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
  • Xendor has advantage on death saving throws.You don’t need to eat, drink, or breathe.You don’t need to sleep, and magic can’t put you to sleep.

Spellcasting. Xendor is a 14th-level Sorcerer/6th-level Warlock spellcaster. Its spellcasting ability is [CHA] (spell save DC 19, +11 to hit with spell attacks). Xendor has the following [Sorcerer]/[Warlock] spells prepared:

Cantrips (at will): [Control Flames], [Eldritch Blast], [Fire Bolt], [Green-Flame Blade], [Guidance], [Invulnerability], [Message], [Poison Spray], [Prestidigitation], [Toll the Dead], [Word of Radiance]

1st level (4 slots): [Charm Person], [Color Spray], [Feather Fall], [Guiding Bolt], [Hellish Rebuke ], [Magic Missle], [Sleep] + at higher levels

2nd level (3 slots): [Enlarge/Reduce], [Flame Blade], [Mirror Image], [Scorching Ray] + at higher levels

3rd level (5 slots): [Counterspell], [Dispel Magic], [Fireball], [Remove Curse] + at higher levels

4th level (3 slots): [Polymorph] + at higher levels

5th level (2 slots): At higher levels

6th level (1 slot): [Sunbeam] + at higher levels

7th level (1 slot): [Delayed Blast Fireball], [Ginger of Death], [Prismatic Spray], [Reverse Gravity] + at higher levels

Actions

Multiattack. Xendor can make up to 4 attacks with his Caster Double Scimitar. The first two attacks use First Scimitar, while the last two use Second Scimitar.

First Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., two targets. First target Hit: 33 (3d8 + 6) [slashing] damage + (3d8) [fire] damage. Second target Hit: 17 (3d8 + 4) [fire] damage.

Second Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) [slashing] damage.

Casted Wave (3/day). Xendor sends out a 40 foot wave of energy. Each creature in that 40 foot line must make a DEX saving throw and take 12d6 + 24 thunder damage on a failed save, and half as much on a successful save.

Bonus Actions

Invulnerability. Once per battle, as a bonus action, you become immune to all damage for the next round.

Reactions

Counterspell (2/day).  If Xendor sees a creature casting a spell of 5th level or lower, he can cause its spell to fail and have no effect. If it is casting a spell of 6th level or higher, make a CHA ability check. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Urban

hayfish98

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