Large Fiend (Demon), Chaotic Evil
Armor Class 24 (Natural armor)
Hit Points 495 (30d12 + 300)
Speed 55 ft.
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
20 (+5)
WIS
23 (+6)
CHA
20 (+5)
Saving Throws STR +17, DEX +14
Skills Perception +13, Stealth +14
Damage Resistances Cold
Damage Immunities Poison
Senses Blindsight 120 ft. (gives advantage on perception checks using smell), Passive Perception 23
Languages Abyssal, Common, Infernal
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Born of Fire and Ash. Whenever Zor'gun takes fire damage, instead of taking damage from it he regains hit points equal to the damage.

Regenerative Limbs. If Zor'gun takes 30 points of damage, one of his limbs is cut off. The severed limb turns to ash and regenerates in 5 turns or when he is hit with fire.

Actions

Multiattack. Zor'gun makes 2 greatsword attacks, 2 longsword attacks, and 2 shortsword attacks.

Greatsword. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 39 (5d8 + 17) slashing damage plus an additional 17 (5d6) fire damage.

Longsword. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 39 (4d10 + 17) slashing damage plus an additional 17 (5d6) fire damage.

Shortsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 30 (3d8 + 17) piercing damage plus anadditional 17 (5d6) fire damage.

PikachuWarrior12

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