Innate Spellcasting. The Dragon casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability(spell save DC 14):
At will: druidcraft, speak with animals
1/day each: create or destroy water, moonbeam
Spellcasting(Psionics). The Dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability(spell save DC 13):
At will: detect thoughts, hypnotic pattern
1/day each: calm emotions, dispel magic
Natural Camouflage. The young Amber Dragon has advantage on Dexterity(Stealth) checks made to hide in rocky and woodland terrain.
Spider Climb. The young Amber Dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The Dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diametertunnel in its wake.
Multiattack. The Dragon makes three melee attacks. Alternatively, it makes two Amber Spine attacks.
Amber Spine. Ranged Weapon Attack: +6 to hit, reach 30/200 ft., one target. Hit: 12(2d8+3) piercing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15(2d10+4) piercing damage plus 4(1d8) force damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11(2d6+4) slashing damage.
Sap Breath.(Recharge5-6). The Dragon exhales a blast of liquid resin in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 45(10d8) force damage and becomes encased in rapidly hardened amber for 1 minute. A creature encased in this amber has its speed reduced to 0. The amber has an AC of 15 and 10 hitpoints. A creature encased in the amber can break out of the amber on a DC 15 Athletics check, or by attacking the amber and reducing it to 0 hitpoints. On a successful save, a creature takes half as much damage and isn't encased in amber.
Description
By the time an Amber Dragon is around a century old, their previously amber colored scales will have grown duller, as their scale color changes to a darker, more bark-like coloration to help blend in with the forest these Dragons primarily call home. Also around this time, Amber Dragons start manifesting amber spines on their tails that they can fling at foes from a distance, using this to their advantage for aerial hunting of larger prey, safely taking prey out from a distance before swooping in. Young Amber Dragons also usually start taking greater interest in their home beyond more than just a hunting ground, actively seeing the ecosystem around them as a sacred place to protect and keep the natural balance. For this reason, many Amber Dragons end up pledging their services and forming close bonds with Fey and Druids, taking on the roles of students in Druid enclaves as they train and learn the best ways to protect the natural world and serve as caretakers of the natural world.
Previous Versions
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Coming Soon
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