Medium Ooze, Unaligned
Armor Class 12 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 10 ft., climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Athletics +2, Stealth +2
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Acidic Explosion. When this monster is reduced to 0 hp, anything within a 10x10ft square is coated in acid. This acid deals 2d6 acid damage on impact and 1d4 damage every minute until removed

Actions

Corosive Blob. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (2d8 + 1) Acid damage plus 1 (2d8) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Description

This acidic yellow slime can turn even the best of weapons into corroded pices of junk.

Habitat: Underdark

Burrrrr

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