Medium Fiend, Lawful Evil
Armor Class 17 Natural armor
Hit Points 41 (2d12)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. [Zal'Goruth I] is a 9-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 15, +3 to hit with spell attacks). [Zal'Goruth I] has following spells prepared:


Cantrips (at will):

[Force Punch]: Ataque 7/15m de distância, alvo sofrerá um ataque normal + 1d8 de dano. Ataque acertando ou não, deverá ser bem sucedido num teste de Destreza(Acrobacia) ou Força(Atletismo) contra spell save DC, se falhar será empurrado 15 metros para trás, se falhar será empurrado metade disso


Force Pull: Zal'Goruth irá realizar um ataque anti-gravitacional para puxar um alvo ou algum item do alvo. Fazendo um teste de arcanismo + 3 contra AC do alvo para acertar.

Summon: Com uma ação, Zal'Goruth pode chamar 2~4 Hellhounds do Inferno sob seu comando

Actions

Action Name. Enter the description for your action.

Lâminas das Sombras. Melee Weapon Attack: +5 to hit, reach 1.5m, 1 target. Hit: 7 (1d6 + 4) slashing damage, or 8 (1d8 + 4) slashing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name.  Force Punch ou Lâmina das Sombras como ataque de oportunidade.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

alanpfab

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