Dark Devotion. Zathus has advantage on saving throws against being charmed or frightened.
Multiattack. The necromancer makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Spellcasting. The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit):
Cantrips (At will): Fire Bolt +6 to hit, range 120 ft., one target. Hit: 16 (3d10) fire damage, Light, mage hand, prestidigitation
1st Level (4 slots): Detect Magic, Shield, mage armor, Magic Missile Hit: 11 (3d4+3) force damage
2nd Level (3 slots): Misty Step, Suggestion
3rd level (3 spots): Counterspell, Fireball range 60 ft.. 20ft. radius. Hit: 28 (8d6) fire damage, Fly
4th level (3 spots): Blight range 30 ft., one target. Hit: 36 (8d8) necrotic damage, Greater Invisibility
Summon Undead (1/Day). The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Description
Necromancers study the interaction of life, death, and undeath. Some necromancers dig up or purchase corpses to create Undead servitors. A few instead use their powers for good, hunting Undead.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
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