Medium Humanoid, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +7, History +7
Damage Resistances Necrotic
Senses Passive Perception 11
Languages any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dark Devotion. Zathus has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The necromancer makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting. The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit):

Cantrips (At will): Fire Bolt +6 to hit, range 120 ft., one target. Hit: 16 (3d10) fire damage, Light, mage hand, prestidigitation

1st Level (4 slots): Detect Magic, Shield, mage armor, Magic Missile Hit: 11 (3d4+3) force damage

2nd Level (3 slots): Misty StepSuggestion

3rd level (3 spots): Counterspell, Fireball range 60 ft.. 20ft. radius. Hit: 28 (8d6) fire damage, Fly

4th level (3 spots): Blight range 30 ft., one target. Hit: 36 (8d8) necrotic damage, Greater Invisibility

Bonus Actions

Summon Undead (1/Day). The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

Description

Necromancers study the interaction of life, death, and undeath. Some necromancers dig up or purchase corpses to create Undead servitors. A few instead use their powers for good, hunting Undead.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Habitat: DesertUrban

Josall

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