Gargantuan Celestial (Any Race, Inevitable), Chaotic Evil
Armor Class 20
Hit Points 1000 (1000d20)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +14, INT +14, CHA +14
Damage Vulnerabilities Necrotic
Damage Resistances Necrotic
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Corrupt He can corrupt someone, turning them to his side.

 

Actions

Sword Slash can attack someone with his sword

Shield Bash can hit any one person in a 10 ft radius for 1d20 damage

Stymphalian Daggers can hit anyone in a 50 ft radius for 2d20 damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

none, sorry

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Corrupt Turns a Palladin to copper, Druid to ash smoke, Warlock to Fire, Sorcerer to Heat, Bard to Ice, Monk to Dragon Scale, and makes them serve him.

Description

A massive undead who can change size

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: Mountain

HomebrewAlchemist

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